About Me

I come from Iowa City, and I'm currently a student at Dakota State University, there I work on my class assignments and projects. I'm a member of the South Dakota IGDA. Speciallizes in Environmental story telling.

What would you rather have? Beating a boss and continuing to the next area, with no idea what purpose the boss had there? Or would you rather walk beat a boss, walk outside, and there is a battle field littered with dead bodies of guys who looked like the boss you just spent an hour trying to beat? Leaving a question of what killed these tough enemies and making the player question if they'll have to fight what beat a multitude of that boss.

Bringing cohesiveness to worlds